3/28/2023 0 Comments Cosmo speedrunners game"It's the most intense feeling I've ever experienced," he says. But more than the advertising money, Westerberg says he cares about the rush. If Westerberg claims the title-or even just beats Wright-it'll be a huge step toward becoming a full-time streamer. He's only ten seconds away from Wright's world record, and the two will be competing in a live race on November 27 in Sweden. I've lost some friends because they don't really approve."Īnd even though Wright has been practicing for nearly a decade, this dedicated newcomer is the champion's closest competitor. "I basically have to have a very strict schedule, and if I'm gonna do stuff outside of school or streaming, I have to know far in advance. Never have." He has a long-distance relationship with a girlfriend whom he sees about once per month and says he couldn't handle much more than that, with his streaming responsibilities and all. "I don't really do much else," he told me. He came across Wright's video online and felt inspired to take on a remarkably difficult schedule, attending medical school from 8:00 AM to 3:00 PM and then playing Zelda from 4:00 PM until midnight. That's the same month that Joel Westerberg, a soft-spoken Swede who vaguely resembles Jesse Bradford, started both speed-running and streaming. Sensing that it could come to rival YouTube, Amazon bought the site for $970 million this past August. A sponsored gamer's page would have a subscription option and advertisements. When Twitch launched in 2012, it allowed players to stream live on the site and vie for sponsorships based on popularity. But tens of millions of people disagree, and they're starting to see gaming as not only a legitimate athletic endeavor, but one that's worthy of spectating. They say it takes the mystery and joy out of games. This elimination of guesswork is exactly why some people are critical of the speedrunning community. Come November, however, a 24-year-old named Joel Westerberg from Sweden hopes to overthrow the king and become the next guy to turn a sweaty-palmed childhood obsession into a career. While he won't say exactly how much he rakes in, Wright told me it was enough to pay for an apartment in Chicago. But now, 16 years later, Wright is making a living by pulling back the curtain on its coding flaws. Ocarina of Time has sold 11 million copies since 1998, and is one of the most beloved games ever. As the end-credits rolled after his breath-taking run, the gamer laughed and held back tears. And it's also a crucial tool that allowed Wright to condense dozens of hours worth of Ocarina gameplay into 18 minutes and ten seconds back in July. The "infinite sword glitch"-known in the speedrunning community as ISG-is just one of the more than 300 glitches that diehard Ocarina of Time fans have sussed out in a decade worth of hardcore research. "I spent most of the time before the Ganon fight practicing the infinite sword glitch input on the control over and over and trying to relax and have pure focus," he would later explain in a YouTube commentary that's racked up 450,000 views. He had tried 1,200 times over the course of almost a decade to get to this point, but knew it could easily be another 1,200 before he got a second chance like this. Wright was "speedrunning," a well known activity in the gaming world in which the player's goal is to beat a video game in as little time as is humanly possible.
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